![]() ![]() ![]() Cylindrical projection mode for wide-angle field of view on widescreen displays.Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF.High-quality screenshot mode that makes your screenshots look even better.Caustics approximation to improve water lighting effects.Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects. ![]() ![]() Updated effects with new sprites and particle animations.All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements.Improved ray tracing denoising technology.Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models).Better physically based atmospheric scattering, including settings for Stroggos sky.New dynamic environments (Stroggos surface, and space).Time of day options that radically change the appearance of some levels.Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI.More specifically, highlights of the RTX capable game include: Nvidia says that the finished Quake II RTX will look even better than the version shown off earlier this year as developers continued to work on the project and have implemented "numerous improvements to image quality, and new additions that add even more path-traced enhancements". At the end of the video you will see that the RTX version of the game is the result of collaboration between Bethesda, id Software, and Nvidia's Lightspeed Studios. Alongside this announcement there is a new announce trailer showing various in-game scenes, in-game action, plus side-by-side RTX Off and RTX On comparisons. Nvidia revealed this Quake II RTX news at its Computex 2019 press conference. Today, Nvidia has revealed that Quake II RTX will be available for free from 6th June. That news followed the well-received presentation of a Quake II demo with real-time ray traced global illumination and reflections, HDR visuals, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects - at GTC 2019 in March. OS: Windows 7 64-bit or Ubuntu 16.Back in mid-April, HEXUS reported upon the news that Quake II RTX was going to be published as an open source project.Nvidia recommends the following minimum system specs to run Quake II RTX The lowest-end RTX cards that Nvidia recommends for real-time ray-tracing current start at a $339 MSRP. Such lighting detail doesn't come cheap for the moment, though. You can see the difference in the trailers embedded in this post or by using this Nvidia-provided comparison tool. Unlike the pre-baked lighting systems used in the past, ray-tracing simulates the actual path of multiple rays of light off different surfaces to create more accurate color and brightness data for each object. Further Reading Raytracing explained: Nvidia, Microsoft lead the way in revolutionizing gaming graphicsNvidia's development effort is all in service of promoting its RTX line of graphics cards, which the company has been pushing for months as the consumer-level entry point for real-time ray-tracing. ![]()
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